Procedures for using GraphiC with Borland C++ Version 5

(File names are for the NT version of GraphiC)

1) Create the GraphiC Library

Open the Borland C++ integrated development environment.

In the "File" Menu select "New" and then "Project." Name the project "GraphiC.ide" and place it in the GraphiC /lib directory. The New Target builder screen will appear.

Be sure to unselect all Frameworks and Controls. If you wish to use the Borland OWL environment, you will have to build your own GraphiC GUI as outlined in the graph paper example.

The project window will appear on the screen. Right click on the project name and select "Add Nodes."

Add all the .C files in the source directory with the exception of Play.c. You can use Shift-Click to select lots of files at once, but  Borland can't handle all of them at once. Try a window full at a time.

Then, set the project environment by right-clicking on the project name and selecting "Edit local options..."
Under the Directories option, add the GraphiC include files, and select the \Lib directory as the output destination.

Then in the Librarian section, set the Library Page Size to 64k, and select a case-sensitive library.

Finally, select "Project, Build all" to create GraphiC.lib in your \Lib directory.

2) Create your GraphiC Project

In the same manner as when you built the GraphiC library, open a new project. Here, we build clrtest.exe, one of the GraphiC examples.

Select a target type of Application (exe), a platform of Win32, and a Target Model of GUI.
The project window will appear as shown below:

These files are not the correct ones for a GraphiC application, so remove them by selecting the files and pressing the Delete key. Then right click on the project name (clrtest.exe) and select "Add node."

Right-click on clrtest.exe and select "Edit local options..." to add the include and output directories to the project.

Select "Project, Build all" to create the final clrtest.exe executable.